My last company fanhouse was an a16z-backed creator platform where fans subscribe to creators to gain access to exclusive communities and get a glimpse of their behind-the-scenes lives. we helped creators earn over $20M.
I was always the kid who asked why. My questions and curiosity led me to Stanford University, where I continued to ask why.
I spent four years in Palo Alto, where I got a BS IDEAs degree (Immersive Design and Engineering Applications), a self-designed major focused on VR/AR design and engineering.
I worked in new media for five years building research experiences
at
Stanford VHIL, games at Subdream Studios,
VR training experiences at STRIVR, and prototyping for the Vision Pro at Apple.
i want to build the media of a creative future
i want to see the northern lights
i want to write a short story
i want to learn to play the concertina (irish accordion)
i want to raise a pre-seed round ✅
i want to be a CEO ✅
SocialQ
Engineering: C#, Unity, Microsoft HoloLens
Design: Headset AR UX for kids with ASD
Leadership: Team leader
I designed a simple, minimalistic user experience for SocialQ specifically to avoid sensory overload for children affected by ASD.
SocialQ is an assistive technology for Microsoft HoloLens that helps children affected by ASD (Autism-Spectrum Disorder) to better recognize facial expressions and social cues. Won Best Use of Microsoft Technology at UC Berkeley's Hackathon: CalHacks 3.0. Also a U.S Microsoft Imagine Cup National Finalist (Top 12 teams out of 300 submissions).